GT Games
A Live Tambola Game with Real Money
A Live Tambola Game with Real Money
To understand user experience while using GT Games, identify pain points and expectations from the platform, and provide relevant design solutions.
- Informative Onboarding Experience
- Adding Party Mode
- Adding and Redesigning UI elements
3 weeks
GT Games
2 designers
Figma
Miro
Adobe Photoshop
We had just started and had enough users to understand them. Our users were mostly in bracket of 18–24 and 25–40 age group, two different type of users had different needs and motivations. We wanted to focus our efforts so decided to first focus on 18–24 as it was our most engaged age group. Target persona was decided and our further developments were focused for this particular set of users.
We had analytics in place so understanding their behavior was easy. Analytics was targeted around one metric i.e. number of game plays. In our experience we’ve found that watching what our users do is much more helpful than actually talking with them. This doesn’t mean that talking didn’t help us, in fact it gave us a really good idea about their environment and established an emotional connect. This was going to help us in the long run. I made different buckets of users to talk to them.
When working on a client's project, it becomes extremely vital to an external team like ours findings to collaborate closely with the client's team to understand the business goals and communicate research findings and relevant solutions effectively. I absolutely enjoyed this mobile app design experience and looking forward to my next opportunity.